Infinity Blade was a huge game that really shifted our focus for several years, but as we finished Infinity Blade III and started working on Spyjinx with J.J. Honestly, we've been looking for that opportunity since Shadow Complex came out. We needed to find a way to bring it to a wider audience not only so more people can have a chance to play it, but so that history doesn't leave it behind. But a big step in that effort was finding a way to not have Shadow Complex only be on one system. We love that game and we love the genre, and there's always more that we've been hoping to do with it. Mustard: Shadow Complex has always been really important to us. What made now the right time to come back to Shadow Complex? Mustard shared his thoughts on a variety of topics, including Shadow Complex's remaster, the possibility for a sequel, and Chair's Spyjinx, an upcoming action strategy-RPG made in collaboration with film director J.J. We recently talked with Donald Mustard, the founder and creative director of Shadow Complex developer Chair. While the game had previously only been available on Xbox 360, it's now coming back into the spotlight on PC and Xbox One ( with a PS4 version in May) thanks to Shadow Complex Remastered. Its approach towards the classic Metroidvania formula was well-received, even earning an 8.5 in our review. I still recommend it, but you must either pay full price for an older game or get a Steam key in grey markets at your own risk.When Shadow Complex launched in 2009, it broke Xbox Arcade sales records, selling over 200,000 units in its first week. However, for some reason (probably because it was published by Epic Games), this game hasn’t had a sale in years, at least on Steam. Given its age, this is usually the kind of game I recommend on sale. Another incentive is that some rewards carry over between playthroughs. The achievements also incentivize multiple playthroughs with different challenges, although you’ll probably need a guide for those. Without fast travel, accessing that area in the end is just annoying.īut despite these issues, I had a lot of fun with the game. However, once you reach the final boss, it cuts off a major path, forcing you to take a big detour to reach one of the areas. There’s a lot of stuff to find, nicely tracked on your map. There’s also a nice balance between the hidden items you can find during your first visit and the ones that are gated to later abilities. The map isn’t too big, but I don’t understand the lack of this feature. The various areas are well interconnected, although they could have had a few more shortcuts, especially because there’s no fast travel. It has a cliché B-movie story that won’t win any awards, but it gets the job done.Įxploration also plays a huge role as you navigate the complex as well as its surface area. The graphics may be a bit dated, but that’s not an issue to me. It may sound a bit awkward, but it plays well enough and is fun. It’s a 2.5D shooter, where you move and aim in a 2D plane, but the environment and enemies are in 3D. But despite its age, I think it’s a great metroidvania game, inspired especially by Super Metroid. Shadow Complex was originally released way back in 2009, with the remastered version coming to Steam in 2016.
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