![]() ![]() Many philosophies and worldviews believe in classical elements. Classical elements are the simplest form of existence, of everything in existence. You will start off with four elements accessible, further elements can be unlocked by progressing further into the game. While you can cast spells of any element regardless of what you choose, some spells are locked to that element. purge] Classical elements typically refer to ancient concepts similar to the modern states of matter: earth (solid), water (liquid), air (gas) and fire (plasma). Elements refer to the type of magic, the one you choose will grant a cooldown bonus to spells of that school for the duration of that run.The battle against the Demon Wall (Final Fantasy XII) guarding the Crushdown Nightmare Record prevents jump abilities and Soul Breaks from being used. Most versions of Garuda (Final Fantasy III) take extra damage from jump attacks, while Barbariccia's tornado form is broken by jump attacks. Certain Record Materia specifically affect damage of jump attacks, and some bosses are specially affected by jump attacks. In Final Fantasy Record Keeper, most Dragoon abilities and some Soul Breaks are classed as jump attacks. You can help the Final Fantasy Wiki by expanding it. This section in Final Fantasy Crystal Chronicles: Echoes of Time is empty or needs to be expanded. ![]() Final Fantasy X, meanwhile, does not feature Earth, Wind, or Dark elements. Final Fantasy IV does not feature a Water element although several abilities, such as Flood and Tsunami, have water-based visual effects, these abilities are all either Ice-elemental or non-elemental, though they became Water-elemental when the element was featured in the 3D remake. Some games, notably Final Fantasy IV and Final Fantasy X, have fewer than eight elements. Each of these primary elements generally has three or four levels of magic associated with it, although some games may have as many levels of magic for additional elements as well. Most games feature Fire, Ice, and Lightning being in a trinity of sorts, although occasionally a fourth element will be added to expand the central set, such as Poison, or Water. Many of these elements have a recurring summon based around them. The most commonly-recurring elements are Fire, Ice, Lightning, Wind, Earth, Water, Holy, and Dark. Manipulating elements often times mean life or death. They hold sway the survival of player characters against certain enemies. Many elements also exist to describe the manner in which an attack strikes its target, such as cutting, piercing, or blunt force attacks.Įlements play an important role during battle. Characters and monsters may be weak to, resistant to, immune to, or absorb these special properties.Įlements are often based on aspects of the natural world, such as fire, ice, lightning, or water, but may also be based on more abstract concepts, such as divine power. They are present in almost every Final Fantasy game. Elements ( 属性, Zokusei ?) are special properties assigned to abilities, equipment, and even combatants that reflect their nature or natural affinities. ![]()
0 Comments
Leave a Reply. |