![]() ![]() The latest update, The Queen And The Sea, is only the third one you have had to pay for, and is intended as the finale of the narrative arc that runs between all three paid-for expansions.Īfter downloading it, a tentacle drops off a letter right at the beginning of Prisoners’ Quarters, the game’s first level, acting as a signpost for a set of clues that will lead you to a giant, heavily armoured prawn who gives you possibly the update’s most powerful weapon: the Leghugger, a sidekick that feeds on enemies, eventually eating enough of them to evolve into its even more powerful adult state. Even post-2019, when development switched to Evil Empire, a spin-off studio formed specifically to support the title, only two of its DLCs have been paid-for, a sustained feat of generosity rarely matched in the modern era. Perhaps the most surprising element of all this is that almost every update and DLC has been delivered free. Always engaged with the game’s obsessive fanbase, the developers have ensured the onslaught of new material, and frequently requested quality of life improvements, has never let up. Fresh biomes, new enemies, more weapons, bigger bosses, different mutations, and continual rounds of nerfs and buffs to maintain balance amongst the game’s rapidly expanding bestiary and armoury. Since then, the updates have arrived thick and fast. Stem cells not only keep the game fresh but add a degree of challenge that gives Dead Cells a longevity measured in hundreds of hours. Each stem cell cranks up the difficulty, reshuffles the connections between levels, and most significantly, alters the enemies you face in each area. ![]() The final pre-launch innovation was the addition of boss stem cells, which you earn by defeating the Hand of the King, the game’s final boss. It also gained mutations, the game’s perk system that you unlock in the corridor-like anterooms that preface each biome. Feeling your way around the map, you soon find out which biome leads where, letting you plan a route through areas and past enemies that you at least have a chance of beating.īefore it entered full release in 2018, the original Dead Cells had already gained the Time Keeper boss as DLC, as well as the Slumbering Sanctuary biome and the dreaded Forgotten Sepulchre, a level shrouded in a darkness that will kill your character – a nameless, headless former prisoner – if he’s left exposed to it for too long. It’s a way of hiding secrets in plain sight, tempting you to progress so you can explore areas that you could see, but that remained tantalisingly out of reach.Įach of Dead Cell’s immaculate, procedurally generated levels comprises its own biome, complete with their own delightful parallax scrolling backgrounds, scenery, and enemies. Like its namesakes, Metroid and Castlevania, new powers and equipment let you reach previously inaccessible areas in levels you’ve already played. It’s the kind of brutality players modern players aren’t used to but its design choices have inspired numerous developers since the turn of the millennium, giving birth to the still popular roguelike genre.Įven though Dead Cells, which received its most recent piece of DLC this month, is a roguelike, it also has strong Metroidvania leanings. ![]() ![]() Released in 1980, it was a dungeon crawler where each time you died you started again at the beginning, right from scratch. Way back in the early history of video games there was a game called Rogue. The third, but not necessarily final, paid-for DLC for Dead Cells is the first major release of 2022 and just as good as you’d expect. Dead Cells: The Queen And The Sea – if it’s not the last DLC after all, then all the better (pic: Motion Twin) ![]()
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